AI Insights · Timothy · January 2023
Top 5 Pinball and Brick Breaker Games on Android in Sweden Q4 2022
The top Pinball and Brick Breaker games on Android in Sweden for Q4 2022 saw varied trends in downloads, revenue, and active users. Data provided by Sensor Tower highlights these performance metrics.
In the fourth quarter of 2022, the performance of the top Pinball and Brick Breaker games on the Android platform in Sweden showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower:
Ballistic Bricks Crusher maintained a relatively steady number of weekly downloads, hovering around 700 to 1.7K. The highest downloads were recorded in the week of October 31, reaching 1.7K. Active users fluctuated slightly, starting at approximately 7.3K in late September and peaking at 9.2K by the end of October before settling around 7K by the end of December. The app did not generate any revenue during this period.
Pinball - Smash Arcade experienced a significant drop in weekly downloads, beginning with 4.5K in late September and falling to 147 by the end of December. Its active users also saw a decline from 7K to around 1.5K over the same period. Revenue showed minimal activity, with a peak of $17 in mid-December.
Bricks n Balls demonstrated a more consistent performance. Weekly downloads saw a notable increase, with peaks at 541 in early December and 538 mid-December. Active users grew from around 1K in late September to approximately 1.8K by the end of December. Revenue varied, starting at $96 in late September and peaking at $221 in the final week of December.
Bricks vs Balls Breaker showed a steady trend in both downloads and active users. Weekly downloads ranged from 217 to 322, while active users increased from approximately 1K to 1.5K by the end of the quarter. Revenue remained relatively stable, peaking at $94 in mid-December.
Bricks Breaker Quest maintained a consistent performance with weekly downloads between 115 and 192. Active users remained steady, fluctuating around 3.5K to 3.6K. Revenue peaked at $118 in late September and $106 in mid-December.
These insights provide a detailed overview of the performance of these popular games. For more comprehensive data and additional insights, visit Sensor Tower.